Three Parts Dead
A god has died, and it’s up to Tara, first-year associate in the international necromantic firm of Kelethres, Albrecht, and Ao, to bring Him back to life before His city falls apart.
Her client is Kos, recently deceased fire god of the city of Alt Coulumb. Without Him, the metropolis’s steam generators will shut down, its trains will cease running, and its four million citizens will riot.
Tara’s job: resurrect Kos before chaos sets in. Her only help: Abelard, a chain-smoking priest of the dead god, who’s having an understandable crisis of faith.
When Tara and Abelard discover that Kos was murdered, they have to make a case in Alt Coulumb’s courts—and their quest for the truth endangers their partnership, their lives, and Alt Coulumb’s slim hope of survival.
Set in a phenomenally built world in which justice is a collective force bestowed on a few, craftsmen fly on lightning bolts, and gargoyles can rule cities, Three Parts Dead introduces readers to an ethical landscape in which the line between right and wrong blurs.
This is one hell of an fascinating book. It has a very unique style about it, which works if you can suspend your belief and not ask ‘what?’ until the end. It is textured, but does not going into too many information dumps. A lot of questions are answered along the way, so bear with it and you should get the answers you need from it.
You feel as though you have been dropped into this world and you need to make the most of it your own way, which I hope means that Max has a sequel on the way. Read this. It is worth it, but be warned. It does want to be normal. It wants to challenge you. If you get through it, you will enjoy the ride.
4 gods out of 5